Wednesday, September 23, 2020

Week 5 Formal and Dramatic Elements

 Three types of players that will enjoy playing my group's game would be the Competitor, the Joker, and the collector. 

For the competitor we have added a way to win the game by either killing you opponents, or by getting the escape items first. This would please this character type because they would be super competitive to get those items first to beat their friends at the game.

For the Joker we have event cards that would be able to make the game more entertaining and fun, so its not so competitive and gives the game a feel of randomness to the game. This would please the joker because they will have more fun by joking with his/her friends about that bad/good turn of events.

For the collector we have a bunch of items you can collect in terms of resources, crafting items, and boat pieces. For this type of player our board game would be a nonstop shop for them to play this game everyday. That is how we have added these mechanics to please these player types in our game. 

Tuesday, September 8, 2020

Blog Post #3

 Our Game VS. Life 

1.  Players- in both our game and The Game of Life the game is made for players to be involved in the action of the game. Except in our game the players can survive and gain resources and has a PVP battlefield aspect to it while the game of life is based on who has the most money at the end of the game.

2.Objectives- In both of these games we explain a clear objective to get to while playing the game. In the game of life it is to get a lot of money and assets to have at the end of the game to win. In our game we have one objective to the players playing it "Survive, and outlive your friends." That is how both of these games have clear objectives to help you win the game. 

3. Challenge- In the game of life the challenge of the game is how much you can afford with your money and at random event squares you can lose money and damage yourself so that you can't win later in the game. In our game its mostly the same but with an exemption our game focuses on surviving in the wild and ho you win is by outliving the other players. Our challenge comes when you lose items and lose resources that you need in order to survive. That is how the game of life and our game uses the challenge element. 

4. Premise- In our game the premise is that you have been stuck on a island with four other people with limited resources and everyone knows that only one person can survive. So whoever gets the most resources and outlives the others win. In the game of life you play as a person who is living their life but in college challenged their friends to see who wins at life, and whoever has the most assets and money at retirement wins. 

  These four elements relate to two of my must haves for a game to be a game Rules, and Interactivity. In my opinion Objectives and Challenge falls in too the Rules category because they relate to how the game is played and what you have to do to win/lose the game. Players and Premise fall into interactivity because they both relate to how the player interacts with the game and how they get closer with the game. That is why these relate to what I think a game should always have  

Playtesting

 1. What did you feel when your turn ended? 2. Does the navigation seem confusing? 3. Why did you do your action? 4. Why are you confused wh...