Tuesday, September 8, 2020

Blog Post #3

 Our Game VS. Life 

1.  Players- in both our game and The Game of Life the game is made for players to be involved in the action of the game. Except in our game the players can survive and gain resources and has a PVP battlefield aspect to it while the game of life is based on who has the most money at the end of the game.

2.Objectives- In both of these games we explain a clear objective to get to while playing the game. In the game of life it is to get a lot of money and assets to have at the end of the game to win. In our game we have one objective to the players playing it "Survive, and outlive your friends." That is how both of these games have clear objectives to help you win the game. 

3. Challenge- In the game of life the challenge of the game is how much you can afford with your money and at random event squares you can lose money and damage yourself so that you can't win later in the game. In our game its mostly the same but with an exemption our game focuses on surviving in the wild and ho you win is by outliving the other players. Our challenge comes when you lose items and lose resources that you need in order to survive. That is how the game of life and our game uses the challenge element. 

4. Premise- In our game the premise is that you have been stuck on a island with four other people with limited resources and everyone knows that only one person can survive. So whoever gets the most resources and outlives the others win. In the game of life you play as a person who is living their life but in college challenged their friends to see who wins at life, and whoever has the most assets and money at retirement wins. 

  These four elements relate to two of my must haves for a game to be a game Rules, and Interactivity. In my opinion Objectives and Challenge falls in too the Rules category because they relate to how the game is played and what you have to do to win/lose the game. Players and Premise fall into interactivity because they both relate to how the player interacts with the game and how they get closer with the game. That is why these relate to what I think a game should always have  

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